Conference Overview - Session Titles

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Show Companies
Wednesday
 Gaming and SimulationComplianceDesignNew Technologies and the MarketplaceFGDLA
Session
Chairs
David VersawMichael JerniganJohn Hirschbuhl, Ph.D.J. Dexter Fletcher, Ph.DJolly Holden
10:30Let's Play! Using Games in the Selection Process to Make Assessment, Selection and Training More EffectiveTraining for ComplianceDesigning, Developing, and Implementing an Interactive Learning SystemDefining the Learning Marketplace Introduction to Instructional Media Selection (Part 1)
11:15Advanced Logistics Simulation and Training using Immersive Game Based SystemsEntertain to Engage - A new paradigm in compliance based trainingHigh End Adobe Captivate v4 and v5 Tips and TricksNew Technologies and the Marketplace: Return on Investment (ROI) and Improved ProductivityIntroduction to Instructional Media Selection-continued (Part 2)
1:30To Be AnnouncedTraining and Human Performance Support for ComplianceIntegration of Instructional Design Strategies with Broadband –Virtual Teaching TechnologiesUsing the Cloud to Improve Performance Business PerformanceInstructional Media Selection: Implications for Blended Learning (Part 1)
2:15“Pre-training” Simulations For Regaining Purposeful Human Motor ControlsIntegrated Six Sigma Process Compliance – The Control Phase is the Hardest to ControlDiscover! Design! Deliver! An Integrated Solution to Online Content CreationHow Do You Keep Track of All This Stuff? It's Changing So Fast!Instructional Media Selection: Implications for Blended Learning-continued (Part 2)
3:30A Serious Approach to Serious Game DevelopmentBuilding a Culture of Compliance is about LeadershipVideo: Rendering it Right the First TimeDisruptive Technologies and Organizational ChangeContent Delivery Network: Lessons from the Enterprise
4:15Developing an Engine Agnostic Interface Design: Bridging the Gap between Video Games and Military Training SystemsTo Be AnnouncedBlended Learning – The Quiet RevolutionAir National Guard – Leveraging a Blend of Communication Channels to Inform and Train
Thursday
 Knowledge ManagementMobile ComputingTrainingVirtual WorldsFGDLA
Session
Chairs
Sharon WrightPhil CowcillJames Guilkey, Ph.DMarsha MelkonianJolly Holden
8:30Knowledge Management Meets Collaboration and Social MediaEmerging From the Mobile MazeTraining Superiority: From the Defense Science Board to DARPAVirtual EDU: Real World Examples of Learning in Multi-User Virtual Environments (MUVE)Overview of the Government Education & Training Network (GETN)
9:15Choosing an LCMSVirtual World Training App for Medical EducationUSAF Security Forces e-Learning -- Train Like Airmen Learn TodayExploiting the Affordances of Virtual Worlds for Meaningful Interactive Online ExperiencesVideo Telepresence at the Defense Acquisition University (DAU)
10:30Implementing Knowledge Management Systems-Lessons LearnedmLearning at the Bottom of the PyramidIncreasing Training Effectiveness Through Classroom Management SoftwareVirtually There: The Top Ten Best Practices for Implementing Virtual Worlds for LearningTBA
11:15Efficiency in Distance Learning at Virginia Department of HealthInteractive Mobile Learning PlatformLearning ERP in a Large EnterpriseStories from the Trenches of Virtual TrainingWhere to Go to Get Satellite Services in the Government
1:30Information Sharing, Knowledge Management, and the Federal ChallengeGetting Hands-on with Cell Phones and Web 2.0 ToolsCustomize and Deliver to NASA a Full-Cost Business Management Computer Simulation Achieving Classroom Efficiency: One Instructor, One Class, Three Modes of DeliverySocial Security Administration’s (SSA’s) Interactive Video Training (IVT) Network
2:15ISD Standards for Game Based Training: Analysis of Instructional Attributes of Different GameTypesMobile Learning and the Pedagogy Of Adaptive MobilityInformal Learning & Technologies to Make it HappenVirtual Training via Web Conferencing at the World Bank GroupInternal Revenue Service (IRS) Corporate Television
3:30Behind the Screen - LMS Access from Secure AreasMaking Learning Games Work for Mobile LearningImplementing Learning Technologies Within Your Organization: Identifying and Overcoming the ChallengesVirtual Reality Spray Technician TrainingGenerational Differences & Learning Styles: Do They Matter?
4:15Tracking and Reporting Learner Data Using Web Services: An LMS Agnostic ApproachVoice of America - Mobile LearningThe Future of Virtual Worlds & LearningAchieving LMS High End User Satisfaction and ROI
Friday
 Knowledge ManagementMobile ComputingTrainingVirtual WorldsSocial Media
Session
Chairs
Peter RizzaJoel MilinskyDr. Ralph Ernest ChathamTerrell ChandlerMichael Jernigan
8:30OLAT: A New LMS with a Focus on User ExperienceThe Future of Mobile Learning: Panel Discussion by Experts in the Areas of Mobile Learning, Mobile Testing and Mobile SurveysRolling Out a Global Virtual Classroom Learning ProgramVirtual Environment Real User Study (Verus): Design and Methodological Considerations and Implications Now that 500 million people are on Facebook, what's next
9:15Advanced Knowledge Management System for LogisticsHow to Make Your Learning Stick - A Blueprint for Learning ReinforcementVirtual Learning Tour using Second Life, Twitter and Google DocsSocial Media Enhanced E-Learning for Executive Education
10:30Knowledge Management Process in Gerdau – Communities of PracticeM-Learning to Heterogeneous AudiencesUsing Interactive Rich Media Presentations for Learning and TrainingTraining Others to Think: Using Virtual Offices to Train Law Enforcement, Incident Responders and Officials App This, Tweet That: Teaching In the 21st Century and Beyond
11:15Assessing Instructor Involvement in the Online Learning Environment at University of FairfaxState of Michigan Advances Workforce and Career Development using MI Learning on iTunes UMilitary Language Learning - Beyond the BasicsTo Be AnnouncedRe-purposing and Rethinking Social Networking in the Learning Environment