Conference Overview - Session Titles | Click any Session Title for more information. |
| | Show Speakers Show Companies |
| Wednesday |
| | Gaming and Simulation | Compliance | Design | New Technologies and the Marketplace | FGDLA |
Session Chairs | David Versaw | Michael Jernigan | John Hirschbuhl, Ph.D. | J. Dexter Fletcher, Ph.D | Jolly Holden |
| 10:30 | Let's Play! Using Games in the Selection Process to Make Assessment, Selection and Training More Effective | Training for Compliance | Designing, Developing, and Implementing an Interactive Learning System | Defining the Learning Marketplace | Introduction to Instructional Media Selection (Part 1) |
| 11:15 | Advanced Logistics Simulation and Training using Immersive Game Based Systems | Entertain to Engage - A new paradigm in compliance based training | High End Adobe Captivate v4 and v5 Tips and Tricks | New Technologies and the Marketplace: Return on Investment (ROI) and Improved Productivity | Introduction to Instructional Media Selection-continued (Part 2) |
| 1:30 | To Be Announced | Training and Human Performance Support for Compliance | Integration of Instructional Design Strategies with Broadband –Virtual Teaching Technologies | Using the Cloud to Improve Performance Business Performance | Instructional Media Selection: Implications for Blended Learning (Part 1) |
| 2:15 | “Pre-training” Simulations For Regaining Purposeful Human Motor Controls | Integrated Six Sigma Process Compliance – The Control Phase is the Hardest to Control | Discover! Design! Deliver! An Integrated Solution to Online Content Creation | How Do You Keep Track of All This Stuff? It's Changing So Fast! | Instructional Media Selection: Implications for Blended Learning-continued (Part 2) |
| 3:30 | A Serious Approach to Serious Game Development | Building a Culture of Compliance is about Leadership | Video: Rendering it Right the First Time | Disruptive Technologies and Organizational Change | Content Delivery Network: Lessons from the Enterprise |
| 4:15 | Developing an Engine Agnostic Interface Design: Bridging the Gap between Video Games and Military Training Systems | To Be Announced | Blended Learning – The Quiet Revolution | Air National Guard – Leveraging a Blend of Communication Channels to Inform and Train |
| Thursday |
| | Knowledge Management | Mobile Computing | Training | Virtual Worlds | FGDLA |
Session Chairs | Sharon Wright | Phil Cowcill | James Guilkey, Ph.D | Marsha Melkonian | Jolly Holden |
| 8:30 | Knowledge Management Meets Collaboration and Social Media | Emerging From the Mobile Maze | Training Superiority: From the Defense Science Board to DARPA | Virtual EDU: Real World Examples of Learning in Multi-User Virtual Environments (MUVE) | Overview of the Government Education & Training Network (GETN) |
| 9:15 | Choosing an LCMS | Virtual World Training App for Medical Education | USAF Security Forces e-Learning -- Train Like Airmen Learn Today | Exploiting the Affordances of Virtual Worlds for Meaningful Interactive Online Experiences | Video Telepresence at the Defense Acquisition University (DAU) |
| 10:30 | Implementing Knowledge Management Systems-Lessons Learned | mLearning at the Bottom of the Pyramid | Increasing Training Effectiveness Through Classroom Management Software | Virtually There: The Top Ten Best Practices for Implementing Virtual Worlds for Learning | TBA |
| 11:15 | Efficiency in Distance Learning at Virginia Department of Health | Interactive Mobile Learning Platform | Learning ERP in a Large Enterprise | Stories from the Trenches of Virtual Training | Where to Go to Get Satellite Services in the Government |
| 1:30 | Information Sharing, Knowledge Management, and the Federal Challenge | Getting Hands-on with Cell Phones and Web 2.0 Tools | Customize and Deliver to NASA a Full-Cost Business Management Computer Simulation | Achieving Classroom Efficiency: One Instructor, One Class, Three Modes of Delivery | Social Security Administration’s (SSA’s) Interactive Video Training (IVT) Network |
| 2:15 | ISD Standards for Game Based Training: Analysis of Instructional Attributes of Different GameTypes | Mobile Learning and the Pedagogy Of Adaptive Mobility | Informal Learning & Technologies to Make it Happen | Virtual Training via Web Conferencing at the World Bank Group | Internal Revenue Service (IRS) Corporate Television |
| 3:30 | Behind the Screen - LMS Access from Secure Areas | Making Learning Games Work for Mobile Learning | Implementing Learning Technologies Within Your Organization: Identifying and Overcoming the Challenges | Virtual Reality Spray Technician Training | Generational Differences & Learning Styles: Do They Matter? |
| 4:15 | Tracking and Reporting Learner Data Using Web Services: An LMS Agnostic Approach | Voice of America - Mobile Learning | The Future of Virtual Worlds & Learning | Achieving LMS High End User Satisfaction and ROI |
| Friday |
| | Knowledge Management | Mobile Computing | Training | Virtual Worlds | Social Media |
Session Chairs | Peter Rizza | Joel Milinsky | Dr. Ralph Ernest Chatham | Terrell Chandler | Michael Jernigan |
| 8:30 | OLAT: A New LMS with a Focus on User Experience | The Future of Mobile Learning: Panel Discussion by Experts in the Areas of Mobile Learning, Mobile Testing and Mobile Surveys | Rolling Out a Global Virtual Classroom Learning Program | Virtual Environment Real User Study (Verus): Design and Methodological Considerations and Implications | Now that 500 million people are on Facebook, what's next |
| 9:15 | Advanced Knowledge Management System for Logistics | How to Make Your Learning Stick - A Blueprint for Learning Reinforcement | Virtual Learning Tour using Second Life, Twitter and Google Docs | Social Media Enhanced E-Learning for Executive Education |
| 10:30 | Knowledge Management Process in Gerdau – Communities of Practice | M-Learning to Heterogeneous Audiences | Using Interactive Rich Media Presentations for Learning and Training | Training Others to Think: Using Virtual Offices to Train Law Enforcement, Incident Responders and Officials | App This, Tweet That: Teaching In the 21st Century and Beyond |
| 11:15 | Assessing Instructor Involvement in the Online Learning Environment at University of Fairfax | State of Michigan Advances Workforce and Career Development using MI Learning on iTunes U | Military Language Learning - Beyond the Basics | To Be Announced | Re-purposing and Rethinking Social Networking in the Learning Environment |